Tencent Hunyuan 3D
Live on OKSLOPOpen source

Generate high-fidelity 3D models with Hunyuan3D

Tencent · 2025 · Tencent Hunyuan3D Community License · site · source

The workhorse running under OKSLOP's 3D tool — text→3D and image→3D with textured PBR output.

<60s
Avg generation
PBR
Textured output
3
Modes shipped
GLB
Default export

What it is

Hunyuan3D is Tencent's open family of diffusion-based 3D generators. It ships three modes that share a common mesh backbone: a rapid text→3D path (no textures), a standard text→3D path with baked PBR, and an image→3D path that reconstructs a mesh from a single reference photo. OKSLOP routes all chat-driven 3D generations through Hunyuan3D today via Wavespeed, so every sample on this page was produced end-to-end on the platform.

Inside Hunyuan3D

What's new in Hunyuan3D

Rapid preview in ~30 seconds

The v3.1 rapid path skips texturing to hand back a clean untextured mesh fast enough for iterate-and-discard loops.

Baked PBR textures

Standard mode returns a GLB with baked base color, normal, and roughness maps — ready to drop straight into Blender or Unity.

Reference-image reconstruction

Image-to-3D reads a single photo and recovers the mesh with surprising fidelity on everyday objects.

Consistent mesh topology

Watertight geometry across modes means assets slot into retopology and boolean workflows without rescue passes.

Export-ready GLB + USDZ

Ships the two formats that matter for the web, AR Quick Look, and most game engines — no conversion step.

Open weights

Self-host, fine-tune, or audit the model. OKSLOP runs it through Wavespeed so you don't have to, but the option is always there.

Generated with Hunyuan3D

Generated on OKSLOP
Built for creators

What people build with Hunyuan3D

Game prototyping

Block out props and hero assets from a prompt, then hand the GLB to an artist for polish.

3D printing

Export GLB, convert to STL, slice, print — a full loop in under ten minutes for a simple object.

XR & spatial

USDZ output lands directly in iOS Quick Look and visionOS scenes without a reformat.

E-commerce viewers

Spin up a product preview for the web from a single photo — no DSLR rig required.

Workflow

How to use Hunyuan3D on OKSLOP

Step 01

Open the chat

Any conversation on OKSLOP can produce a 3D model — no separate tool to open, no dashboard to learn.

Step 02

Describe or drop an image

Type a prompt or paste a reference photo. Hunyuan3D picks the right mode based on what you gave it.

Step 03

Watch it build

We stream progress back into the chat. A typical textured mesh lands in well under two minutes.

Step 04

Download the GLB

Grab the file, preview it inline, or forward it straight into Blender, Unity, Unreal, or a print slicer.

On OKSLOP

Three ways to use Hunyuan3D

Generate it yourself

Open the chat, describe what you need or drop a reference image, and OKSLOP routes the request through Hunyuan3D end-to-end. You get a downloadable GLB without picking a provider, mode, or sampler.

Open chat

Work with a creator

Already happy with someone's style? Hire a creator on OKSLOP and they'll spin up Hunyuan3D-backed assets for you on demand — same pipeline, with a human in the loop for art direction.

Browse creators

Brief us for volume

Need 50, 500, or 5,000 assets in one go? Submit a brief, we plan the run with the right Hunyuan3D mode per shot, and ship the GLBs back as a single batch.

Start a brief
Modes

Pick the right mode for the job

Hunyuan3D v3 — Text

Text → 3DTexturedStandard (1–3 min)

Default for text prompts — textured PBR, ~40–90s.

hunyuan3d-v3-text

Hunyuan3D v3 — Image

Image → 3DTexturedStandard (1–3 min)

Reference-photo mode — most faithful geometry, ~60s.

hunyuan3d-v3-image

Hunyuan3D v3.1 Rapid

Text → 3DUntexturedFast (<1 min)

Fast preview mode — no textures, ~20–40s.

hunyuan3d-v3.1-rapid

Honest take

Strengths & limitations

Strengths
  • +Open weights — reproducible, auditable, self-hostable
  • +Three modes covering text, image, and rapid preview
  • +Textured PBR output suitable for Blender / Unity / Unreal
  • +Strong community tooling and LoRA ecosystem
Limitations
  • No native rigging or animation — meshes are static
  • Text→3D detail trails image→3D at equivalent settings
  • Community license restricts some commercial use cases
Compare

How Hunyuan3D stacks up

FeatureHunyuan3DTRELLISTripoSRTripo
InputText + imageText + imageImage onlyText + image
Speed30–90sStandardSub-secondStandard
PBR materialsYesYesNo (vertex color)Yes
Open sourceYesYes (MIT)Yes (MIT)No
RiggingNoNoNoYes (auto)
ExportGLB · USDZGLB · PLYGLB · OBJGLB · FBX · OBJ · USDZ
Live on OKSLOPYesNoNoNo
FAQ

About Hunyuan3D on OKSLOP

Generate with Hunyuan3D

Tell us what you need, we'll deliver. Images, 3D models, and more — OKSLOP handles the providers so you don't have to. This model uses Hunyuan3D.