What it is
Hunyuan3D is Tencent's open family of diffusion-based 3D generators. It ships three modes that share a common mesh backbone: a rapid text→3D path (no textures), a standard text→3D path with baked PBR, and an image→3D path that reconstructs a mesh from a single reference photo. OKSLOP routes all chat-driven 3D generations through Hunyuan3D today via Wavespeed, so every sample on this page was produced end-to-end on the platform.
What's new in Hunyuan3D
Rapid preview in ~30 seconds
The v3.1 rapid path skips texturing to hand back a clean untextured mesh fast enough for iterate-and-discard loops.
Baked PBR textures
Standard mode returns a GLB with baked base color, normal, and roughness maps — ready to drop straight into Blender or Unity.
Reference-image reconstruction
Image-to-3D reads a single photo and recovers the mesh with surprising fidelity on everyday objects.
Consistent mesh topology
Watertight geometry across modes means assets slot into retopology and boolean workflows without rescue passes.
Export-ready GLB + USDZ
Ships the two formats that matter for the web, AR Quick Look, and most game engines — no conversion step.
Open weights
Self-host, fine-tune, or audit the model. OKSLOP runs it through Wavespeed so you don't have to, but the option is always there.
Generated with Hunyuan3D
Generated on OKSLOPWhat people build with Hunyuan3D
Game prototyping
Block out props and hero assets from a prompt, then hand the GLB to an artist for polish.
3D printing
Export GLB, convert to STL, slice, print — a full loop in under ten minutes for a simple object.
XR & spatial
USDZ output lands directly in iOS Quick Look and visionOS scenes without a reformat.
E-commerce viewers
Spin up a product preview for the web from a single photo — no DSLR rig required.
How to use Hunyuan3D on OKSLOP
Open the chat
Any conversation on OKSLOP can produce a 3D model — no separate tool to open, no dashboard to learn.
Describe or drop an image
Type a prompt or paste a reference photo. Hunyuan3D picks the right mode based on what you gave it.
Watch it build
We stream progress back into the chat. A typical textured mesh lands in well under two minutes.
Download the GLB
Grab the file, preview it inline, or forward it straight into Blender, Unity, Unreal, or a print slicer.
Three ways to use Hunyuan3D
Generate it yourself
Open the chat, describe what you need or drop a reference image, and OKSLOP routes the request through Hunyuan3D end-to-end. You get a downloadable GLB without picking a provider, mode, or sampler.
Open chat →Work with a creator
Already happy with someone's style? Hire a creator on OKSLOP and they'll spin up Hunyuan3D-backed assets for you on demand — same pipeline, with a human in the loop for art direction.
Browse creators →Brief us for volume
Need 50, 500, or 5,000 assets in one go? Submit a brief, we plan the run with the right Hunyuan3D mode per shot, and ship the GLBs back as a single batch.
Start a brief →Pick the right mode for the job
Hunyuan3D v3 — Text
Default for text prompts — textured PBR, ~40–90s.
hunyuan3d-v3-text
Hunyuan3D v3 — Image
Reference-photo mode — most faithful geometry, ~60s.
hunyuan3d-v3-image
Hunyuan3D v3.1 Rapid
Fast preview mode — no textures, ~20–40s.
hunyuan3d-v3.1-rapid
Strengths & limitations
- +Open weights — reproducible, auditable, self-hostable
- +Three modes covering text, image, and rapid preview
- +Textured PBR output suitable for Blender / Unity / Unreal
- +Strong community tooling and LoRA ecosystem
- −No native rigging or animation — meshes are static
- −Text→3D detail trails image→3D at equivalent settings
- −Community license restricts some commercial use cases
How Hunyuan3D stacks up
| Feature | Hunyuan3D | TRELLIS | TripoSR | Tripo |
|---|---|---|---|---|
| Input | Text + image | Text + image | Image only | Text + image |
| Speed | 30–90s | Standard | Sub-second | Standard |
| PBR materials | Yes | Yes | No (vertex color) | Yes |
| Open source | Yes | Yes (MIT) | Yes (MIT) | No |
| Rigging | No | No | No | Yes (auto) |
| Export | GLB · USDZ | GLB · PLY | GLB · OBJ | GLB · FBX · OBJ · USDZ |
| Live on OKSLOP | Yes | No | No | No |
About Hunyuan3D on OKSLOP
Generate with Hunyuan3D
Tell us what you need, we'll deliver. Images, 3D models, and more — OKSLOP handles the providers so you don't have to. This model uses Hunyuan3D.