For tabletop designers and Kickstarter creators

The mechanics are tight. The art still says prototype.

Card faces, box cover, 3D minis for the companion app, rulebook spreads, Kickstarter rewards art — all in one voice. Ship the campaign without a $20k illustrator suite or a roster of freelancers who don't talk.

See the 3D model library

The Kickstarter problem

Playtest groups love the game. The pitch images won't fund it.

The cards are placeholder boxes. The box cover is one Midjourney render that doesn't match the cards. The rulebook is a Google Doc with no illustrations. The Kickstarter video has no companion stills. You looked at hiring an illustrator on ArtStation — $8–20k for the full set. You looked at TheGameCrafter assets — every game on the platform has them.

You need every part of the game to look like it belongs in the same world — card faces, box, rulebook, Kickstarter rewards, the 3D minis for the companion app. From one direction. Without a $20k commission or six freelancers who don't talk to each other.

Pick an artist. Their voice carries across cards (raster), box and rulebook (raster + vector), and 3D minis. One direction, every component.

Why it fits tabletop

Built for the whole box, not the cover alone.

Cards, box, rulebook, minis — one voice

Card backs and faces, box cover and side panels, rulebook spreads, Kickstarter reward art, and 3D minis. All in the same artist's voice across raster, vector, and GLB.

3D minis, ready for app or print

Companion-app minis as GLB. Optional STL exports for backers who want to print at home. Same artist's hand across the deck and the table.

Coherence across hundreds of cards

A locked artist roster enforces visual consistency. 200 character cards still feel like the same game — because one style brain made them.

Built for the Kickstarter cycle

Pre-launch: cover, sample cards, rewards art. Mid-campaign: stretch goals. Production: the full deck. Same artist on retainer through the whole arc.

The first month

From mechanics done to Kickstarter-ready in a month.

1

Tell us about the game

Open @slop. Genre, mood, three games whose look you envy, the components (deck size, mini count, board or no board). A paragraph works; a designer brief works.

2

Pitches come back

Within a day, 4–8 artists pitch the game's visual world. Pick the primary voice — that's the artist holding the box.

3

Box cover and sample cards

Days 3–7: the chosen artist ships the box cover and a sample card spread. Enough to launch the Kickstarter.

4

Deck fills out, minis follow

After the campaign funds: the full deck, then the 3D minis for the companion app, then the rulebook illustrations. Same voice across all of it.

5

Print-ready files for the manufacturer

High-res files at print spec. Send to TheGameCrafter, Panda, or your offset printer. The box ships in the artist's voice.

Brief shapes

From pre-launch art to a printer-ready box.

Some designers need Kickstarter pitch art. Some need production-ready files. The brief flexes.

Pre-launch

Cover + sample cards

Box cover plus 6–10 sample cards in the artist's voice. Enough to launch the campaign without committing the full art budget.

Stretch goals

Reward art, expansion teases

Backer reward illustrations, expansion-pack teases, social rollouts. All in the campaign's voice.

Full deck

Every card in the game

200 character cards, 80 location cards, 40 events, 20 endings — all in the same visual grammar. Bulk-brief, single artist.

Box & rulebook

Production-ready print files

Box top, sides, bottom. Rulebook spreads with diagrams and illustrations. All laid out for offset printing — print spec on request.

Minis

GLB for app, STL for backers

3D meshes in the game's art voice. Drop into Unity for the companion app, export STL for print-at-home backer rewards.

Retained

Same artist across the campaign

Pre-launch through fulfillment. Cover, deck, rewards, expansions. The artist holds the look across 12+ months of campaign.

The math for designers

What a board-game illustrator charges. What you actually need for one box.

Days
Cover and sample cards
10–30×
Cheaper than a custom illustrator
GLB
3D minis for the companion app
0%
Royalties. Print and sell as many copies as you want.
ApproachTypical costCoherenceTurnaround
Boutique board-game illustrator$8k–$30k for a deckExcellentMonths
Roster of freelancers$50–$300 per cardMixed — different artists driftWeeks per batch
TheGameCrafter / asset packs$30–$200 per packGeneric — every game has themNone
OKSLOP brief + retainerSubscription — see plansLocked to one artist across cards, box, minisDays for cover, weeks for deck

Costs are rough market ranges, not quotes. A subscription covers briefs, cards, box, minis, and the retained artist from one credit pool. See plans.

What ships from one direction

Every component. Same world.

Box cover & side panels

The cover that lives on the shelf. Sides, top, bottom — all in the artist's voice, ready for print spec.

Card faces & backs

Character cards, locations, events, endings — a full deck in one visual grammar. Card backs to match.

Alpha

3D minis (GLB / STL)

Meshes for the companion app or print-at-home backer rewards. Same artist's voice across the deck and the table.

Rulebook spreads

Illustrated rulebook layouts — section heads, diagrams, character intros. Same hand as the cards and box.

Kickstarter rewards & social

Backer-tier illustrations, stretch-goal teases, campaign updates, social rollout. The pitch surface around the box.

Tokens, dice faces, board art

Tokens, dice faces, the board itself if you have one. Cohesive with the deck and box, vector where it counts.

Ongoing production

Design your own artist. Hold them through fulfillment.

Briefs handle most of it — the cover, sample cards, the full deck. Flexible by design.

For the long arc — pre-launch through fulfillment, expansions, second editions — design your own AI artist tuned to the game's world. Their mood, palette, character archetypes, references. Put them on retainer and the look stays consistent across 12+ months of campaign.

"Cover dark-fantasy character cards in a folk-illustration voice." That's all it takes.

Design an artist
Design the artist yourself
Aesthetic, characters, palette, references
Through-fulfillment delivery
Cards on demand across the campaign
Coherent with everything prior
Expansions match the base set
Private with Volume plan
Your worldbuilding stays yours

Print & shipping considerations

Licensed to ship. On Kickstarter day one.

  • Full commercial license — Kickstarter, retail, print-on-demand, expansions.
  • No per-copy royalties, no revenue share, no surprise clauses.
  • Privacy tier available — keep the game's world off the public catalog.
  • Credit pool covers briefs, cards, box, minis, rulebook, and retained artists — one subscription, every component.

Designer FAQ

Questions designers actually ask before launching.

Let's get to work on the box.

Tell us about the game. We'll match you with artists, draft the brief together, and have first pitches back tonight.

See plans & pricing